Background
This was done as part of a User Research assignment using the game Barton, a first person 3D puzzle/narrative game where you are a pilot seeking to get off of the planet with the help of an AI companion, Barton.
Connecting With Barton
Objectives
The goal was to see if there was a relationship between player’s word count while typing to the Barton AI and their connection with the AI.
Outcome
There was evidence that the increased amount of communication between the player and Barton may influence how connected the player feels to the AI.
Background
This assignment was done as part of a Psychology course utilizing the JASP program and data from an excel file.
The Influence of Kittens
Objectives
This study was looking to find a relationship between specific kitten photos shown to participants and the cuteness level of their adult counterparts.
Outcome
Through my analysis, I found little evidence showing that being shown a kitten photo prior to showing their adult photo effects the participant’s view of that cat’s cuteness.
Background
This was done as part of a User Research assignment utilizing the game Barton, a first person 3D puzzle/narrative game where you are a pilot seeking to get off of the planet with the help of an AI companion, Barton.
Level Design Playtest
Objectives
The goal of this study was to work alongside other researchers to contribute to one large study, each of us doing a different aspect of the game Barton itself. I was seeking to find how well Barton retained information from the player and listened to the player’s directions when prompted.
Outcome
Barton, at the time, was having trouble retaining information the player was giving them. This did have to do with the LLM’s limitations, which was further improved so Barton would retain information better and wouldn’t make up information that didn’t exist in the context of the game setting.